Elementum Kingdoms is a card-based roguelite about ruling a kingdom — and slowly realizing that no decision is ever free.

You sit on the throne of the Fire Kingdom. Each turn brings an event and three choices — but you won't see the consequences until after you commit. A promise you make today might return as a different event ten turns later. Trusting the wrong advisor can feed a rebellion. Ignoring a rumble from the mountain might wake something ancient.

You're not ruling alone, and the world isn't waiting for you. Earth, Air, Water, and Nature carry on their own history whether you're involved or not — trading, allying, warring, making peace. Even if you stay out of a war, its refugees might still reach your border.

What's in this test build:

  • 90+ events, 5 story arcs, 6 distinct ways to fall
  • A living world map: four neighboring kingdoms with their own diplomacy and conflicts
  • Full Turkish and English support, switchable from the main menu
  • Entirely hand-crafted pixel art
  • A Codex that accumulates across runs — a chronicle of everything you've uncovered

Known limitations (early test build):

  • No sound yet — the game is currently silent
  • Browser saves are tied to this page; opening the game elsewhere won't show your progress
  • Some browser privacy settings (Safari, strict tracking protection) may not persist saves at all

Feedback is genuinely useful to us — especially the moment you noticed a choice come back to bite you, an arc that surprised you, or anything you wished you could do but couldn't.

Updated 10 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Authoraygforge
GenreStrategy
Tagselement, Fantasy, kingdom, Pixel Art
AI DisclosureAI Assisted, Code

Development log

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